🔗 Share this article Zack Fair Illustrates How Magic: The Gathering's Universes Beyond Are Capable of Telling Powerful Stories. A core element of the allure found in the Final Fantasy crossover set for *Magic: The Gathering* is the manner so many cards tell familiar tales. Cards like the Tidus, Blitzball Star card, which provides a snapshot of the hero at the outset of *Final Fantasy 10*: a renowned Blitzball pro whose signature move is a specialized shot that pushes a defender out of the way. The abilities mirror this with subtlety. Such flavor is found throughout the complete Final Fantasy set, and not all fun and games. A number serve as heartbreaking reminders of sad moments fans remember vividly decades later. "Moving stories are a central part of the Final Fantasy series," noted a lead game designer on the collaboration. "They created some general rules, but in the end, it was largely on a individual basis." Even though the Zack Fair card may not be a tournament staple, it represents one of the set's most refined instances of flavor through rules. It masterfully captures one of *Final Fantasy 7*'s most pivotal story moments brilliantly, all while utilizing some of the set's core mechanics. And even if it steers clear of spoiling anything, those acquainted with the tale will instantly understand the emotional weight within it. How It Works: Story Through Gameplay For one mana of white (the alignment of heroes) in this collection, Zack Fair enters with a base stat line of 0/1 but comes into play with a +1/+1 token. By spending one generic mana, you can sacrifice the card to bestow another unit you control protection from destruction and move all of Zack’s markers, as well as an gear, onto that other creature. This card paints a moment FF fans are all too know well, a moment that has been revisited again and again — in the classic *FF7*, *Crisis Core*, and even reimagined iterations in *FF7 Remake*. But somehow it hits powerfully here, conveyed solely through rules text. Zack makes the ultimate sacrifice to save Cloud, who then inherits the Buster Sword as his own. A Spoiler for the Card For history, and take this as your *FF7* spoiler alert: Before the primary events of the game, Zack and Cloud are severely injured after a battle with Sephiroth. Following years of imprisonment, the pair break free. Throughout this period, Cloud is barely conscious, but Zack makes sure to protect his friend. They eventually arrive at the edge outside Midgar before Zack is killed by forces. Left behind, Cloud then takes up Zack’s Buster Sword and adopts the identity of a elite SOLDIER, setting the stage for the start of *FF7*. Playing Out the Legacy on the Tabletop Through gameplay, the card mechanics essentially let you relive this iconic scene. The Buster Sword is a a powerful piece of equipment in the set that requires three mana and grants the equipped creature +3/+2. Thus, with an investment of six mana, you can transform Zack into a solid 4/6 while the Buster Sword equipped. The Cloud Strife card also has intentional interaction with the Buster Sword, enabling you to look through your library for an artifact card. Together, these three cards unfold like this: You summon Zack, and he receives the +1/+1 counter. Then you cast Cloud to pull the Buster Sword out of your deck. Then you play and equip it to Zack. Owing to the way Zack’s sacrifice ability is structured, you can technically use it in the middle of battle, meaning you can “block” an assault and trigger it to prevent the damage altogether. So you can do this at any time, transferring the +1/+1 counter *and* the Buster Sword to Cloud. He subsequently becomes a formidable 6/4 that, every time he does damage a player, lets you pull extra cards and play two spells at no cost. This is precisely the kind of experience meant when talking about “narrative impact” — not explaining the scene, but letting the gameplay trigger the recollection. More Than the Obvious Synergy And the thematic here is oh-so-delicious, and it goes past just this combo. The Jenova card is part of the set as a creature that, at the start of combat, puts a number of +1/+1 counters on a chosen creature, which additionally gains the type of a Mutant. This sort of implies that Zack’s initial +1/+1 token is, symbolically, the SOLDIER conditioning he underwent, which included modification with Jenova cells. This is a tiny connection, but one that implicitly ties the whole SOLDIER program to the +1/+1 counter ecosystem in the set. This design avoids showing his demise, or Cloud’s breakdown, or the rain-soaked bluff where it concludes. It does not need to. *Magic* allows you to reenact the passing yourself. You choose the sacrifice. You pass the weapon on. And for a fleeting moment, while enjoying a trading card game, you remember why *Final Fantasy 7* remains the most impactful game in the series for many fans.